Problem #2

Code Wars II
Danger Level: Green



}Spellbinder~

Point Value: 2

Problem Statement

Letterman's arch nemesis Spellbinder has escaped Semitree Seed Asylum and is now terrorizing the city with his devastating cruelty.  Write a program to determine Letterman's arsenal to fight Spellbinder.

Program Input

Each line in the input file PROB02.IN contains two words.  The first is the "original" word, and the second is the word as modified by Spellbinder:

fountain mountain
pet pen
check chuck
Mike bike

Program Output

The program should write the name of the required letter to PROB02.OUT in traditional campy Letterman style:

Ripping the lower-case "f" from his shirt, Letterman
changes "mountain" back to "fountain".
Ripping the lower-case "t" from his shirt, Letterman
changes "pen" back to "pet".
Ripping the lower-case "e" from his shirt, Letterman
changes "chuck" back to "check".
Ripping the capital "M" from his shirt, Letterman
changes "bike" back to "Mike".